Classes are held in a room equipped with the necessary technical means.

Required equipment and supplies:

Equipped computer class

VR/AR software

VR helmets

ยท 3D printer

Educational and thematic plan of the module
“First steps into the virtual world”

Year of study

No. Section, topics Theory Practice Total
Section: Introduction to VR/AR
1.1. Safety rules and sanitary and hygienic standards when working on a computer.
1.2. The place of VR/AR in the modern world and their prospects.
1.3. Brief overview of the contents of the equipment
1.4. Demonstration and study of equipment
2. Section: Programming.
2.1. Introduction to VR/AR Software
2.2. Exploring the use of ready-made 3D models and objects and creating your own
2.3. Photo and video preparation
2.4. Watching video tutorials and studying theoretical material on working in Unity (e)
2.5. Studying the educational material on the basics of the C# language (e)
2.6. Preparation of additional material (d)
2.8. Creating your own VR objects based on the prepared material
2.9. Launching and testing the created objects using VR equipment
2.10. Create Trial Mini-Games Using VR Objects
2.11. Generation of ideas and collection of material for creative work (e)
2.12. Studying the material and ways of implementing ideas for creative work (e)
2.13. Application design for creative work(d)
5. Section: Final creative work
5.4. Project work
5.5. Project Protection
Total hours

Academic plan

No. p / p Contents (sections) Number of hours
full-time remotely Total
Introduction to VR/AR
Final creative work

Program content

Topic 1. Designing the perfect VR device

As part of the first topic, students explore existing models of virtual reality devices, identify key parameters, and then perform a design task – design their own VR device. Students explore VR controllers and generalize possible principles for controlling virtual reality systems. They compare different types of control and draw conclusions about what is needed to “deceive” the brain and immerse yourself in another world.

Students will be able to assemble their own model of a VR headset: design, model, cut / print the necessary elements on a 3D printer, and then test the independently developed device.

Topic 2. Developing VR/AR applications

After forming the basic concepts of virtual reality, gaining skills in working with VR equipment in the first case (34 hours), students move on to consider the concepts of augmented and mixed reality, analyze their main differences from virtual reality. They create their own AR-application (augmented reality – augmented reality), practicing the skills of working with the software needed in the future, skills of design design and design analytics.

Students will learn how to work with the largest repositories of free 3D models, and will be able to minimally adapt models that are freely available to their needs. Acquaintance with the structure of the interface of the program for 3D modeling begins (at the discretion of the mentor – 3ds Max, Blender 3D, Maya), the main commands. The concepts of “polygonality” and “texture” are introduced.

Topic 3. We develop our own project

Generating ideas and collecting material for creative work

Studying the material and ways to implement ideas for creative work

Application design for creative work.

Students independently select the material and develop the design of the projected application.

The result is the development of your own project, the defense of which is carried out at the last lesson. Based on the results of the defense, an assessment is made.


Application No. 1

Diagnostics of the results of mastering the educational program

“3D Graphics and Animation”

3D graphics and animation Personal qualities TOTAL
No. p / p Full name of the student Introduction to 3D Graphics Three-dimensional graphics. 3ds max Creating animated scenes Discipline Accuracy Attentiveness Independence

Each criterion is scored from 1 to 5 points. The maximum number of points is 35.

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